Feature: 'Game Design Essentials - 20 Mysterious Games'
Following three previous charts - for '20 Unusual Control Schemes', '20 Open World Game', and '20 Difficult Games', respectively, Gamasutra's 'Game Design Essentials' series looks at the design lesson
Published: Monday 14 January 2008 | 05:33
Source Site: http://www.gamasutra.com