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"GPU Gems 2" Chapters: Atmospheric, Soft-Edged, Displaced

Three new "Shading, Lighting, and Shadows." chapters from GPU Gems 2 are now available on the NVIDIA Developer Website: "Accurate Atmospheric Scattering" by Sean O'Neill "Efficient Soft-Edged Shadows
Published: Tuesday 24 June 2008 | 17:03
Source Site: http://www.nvidia.com