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Defining Boundaries: Creating Credible Obstacles In Games

'Why can't I jump over that wall?' In this intriguing design article, Sidhe's Griffiths (Gripshift) spans Halo to Half-Life to examine usability-related issues - and solutions - for frustratingly invi
Published: Tuesday 01 July 2008 | 11:00
Source Site: http://www.gamasutra.com